Satoru Iwata
Iwata-san has done an incredible job rebuilding Nintendo over the last few years. He is a great leader of that company, but in this particular case he is wrong. He is mistaken if [he thinks] this is some kind of fad that will go away. Social networks, as a way of powering our game and entertainment choices, is here to stay.
Former Sony Worldwide Studios boss Phil Harrison said this in an interview with IndustryGamers regarding Nintendo president Satoru Iwata's harsh words for social game creators during his Game Developers Conference keynote speech this month. Iwata believes that mobile and social games could diminish "high value" games, or $50 to $60 retail games. How, you ask? The Nintendo commander-in-chief said that social and mobile games are focused more on quantity than quality, amassing and copying software to increase revenue. If Iwata has seen what's in the works for iOS or some recent Facebook games, then his issue appears to be more with price points than anything.
[Via GamesIndustry.biz]
[Image Credit: Nsider 2]
What do you think about Iwata's opinion of social game developers? How do you think Nintendo will fare continuing its retail-centric strategy?
Hiển thị các bài đăng có nhãn ios. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn ios. Hiển thị tất cả bài đăng
Thứ Sáu, 6 tháng 1, 2012
Quote of the Moment: 'Nintendo president Iwata is wrong about social games'
Nhãn:
facebook games,
Game Developers Conference,
Gamesindustry.biz,
gdc,
gdc 2011,
industrygamers,
ios,
mobile games,
nintendo,
Nintendo of America,
Phil Harrison
Thứ Năm, 29 tháng 12, 2011
Apple cuts the cord on incentive-based app downloads; free currency in social games is out
While most iPhone game players are used to the technique of downloading other apps in order to receive free premium currency in your current game (the examples are too numerous to count, but include games like the mobile version of Social City, which gives you free City Bucks for downloading both free and paid apps), Apple hasn't taken too kindly to the "feature," and has now started the cutoff process for apps that employ such features.
To be specific, if you wanted to earn free City Bucks in Social City, all you'd have to do is download other iPhone applications, such as Zynga Poker (ironically enough), Pretty Pet Salon, Living Social, and so on, as seen at the picture at right. You'd receive any number of City Bucks from each app downloaded, with more free currency being given out if you actually purchased one of these "sponsored" apps. While this is great for the game player, as they are allowed to further their own experience and purchase new items otherwise unavailable to them, it does create a very weird imbalance on Apple's top app charts, as apps that may suffer from bugs, or simply aren't that enjoyable suddenly rise to the top of the free or paid app charts. This "padding" makes other games (those that don't use this incentive-based download feature) look worse by comparison, which Apple claims simply isn't fair.
For now, all apps that contain such incentive-based downloads will still have the currency up for grabs, but only until their developers can release an update that removes it. If they don't, these apps face removal from the app store, and the developers themselves could even be permanently banned from the iOS developer program. We know that this is serious business, as Tech Crunch has reported that some new apps have been rejected from inclusion on the app store because they violated this reinterpreted ruling in the developers terms of service:
3.10: Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program
What does this mean in the long run? Essentially, if you play any mobile version of a Facebook game, like Social City, you'll have to start paying up for your City Cash just like everyone else, until Playdom (in this case) or other developers across the platform decide what to do in terms of advertising and cross-promotional activities. If your apps haven't been updated yet, stock up on all of the free premium currency you can, while you can, as there's no telling when each app will be updated (or removed for good).
Do you have many apps that ask you to download other apps for free currency? What will you do now that those options for free "money" are now being taken away?
To be specific, if you wanted to earn free City Bucks in Social City, all you'd have to do is download other iPhone applications, such as Zynga Poker (ironically enough), Pretty Pet Salon, Living Social, and so on, as seen at the picture at right. You'd receive any number of City Bucks from each app downloaded, with more free currency being given out if you actually purchased one of these "sponsored" apps. While this is great for the game player, as they are allowed to further their own experience and purchase new items otherwise unavailable to them, it does create a very weird imbalance on Apple's top app charts, as apps that may suffer from bugs, or simply aren't that enjoyable suddenly rise to the top of the free or paid app charts. This "padding" makes other games (those that don't use this incentive-based download feature) look worse by comparison, which Apple claims simply isn't fair.
For now, all apps that contain such incentive-based downloads will still have the currency up for grabs, but only until their developers can release an update that removes it. If they don't, these apps face removal from the app store, and the developers themselves could even be permanently banned from the iOS developer program. We know that this is serious business, as Tech Crunch has reported that some new apps have been rejected from inclusion on the app store because they violated this reinterpreted ruling in the developers terms of service:
3.10: Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program
What does this mean in the long run? Essentially, if you play any mobile version of a Facebook game, like Social City, you'll have to start paying up for your City Cash just like everyone else, until Playdom (in this case) or other developers across the platform decide what to do in terms of advertising and cross-promotional activities. If your apps haven't been updated yet, stock up on all of the free premium currency you can, while you can, as there's no telling when each app will be updated (or removed for good).
Do you have many apps that ask you to download other apps for free currency? What will you do now that those options for free "money" are now being taken away?
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