Hiển thị các bài đăng có nhãn apple. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn apple. Hiển thị tất cả bài đăng

Thứ Năm, 29 tháng 12, 2011

Apple cuts the cord on incentive-based app downloads; free currency in social games is out

While most iPhone game players are used to the technique of downloading other apps in order to receive free premium currency in your current game (the examples are too numerous to count, but include games like the mobile version of Social City, which gives you free City Bucks for downloading both free and paid apps), Apple hasn't taken too kindly to the "feature," and has now started the cutoff process for apps that employ such features.

To be specific, if you wanted to earn free City Bucks in Social City, all you'd have to do is download other iPhone applications, such as Zynga Poker (ironically enough), Pretty Pet Salon, Living Social, and so on, as seen at the picture at right. You'd receive any number of City Bucks from each app downloaded, with more free currency being given out if you actually purchased one of these "sponsored" apps. While this is great for the game player, as they are allowed to further their own experience and purchase new items otherwise unavailable to them, it does create a very weird imbalance on Apple's top app charts, as apps that may suffer from bugs, or simply aren't that enjoyable suddenly rise to the top of the free or paid app charts. This "padding" makes other games (those that don't use this incentive-based download feature) look worse by comparison, which Apple claims simply isn't fair.

For now, all apps that contain such incentive-based downloads will still have the currency up for grabs, but only until their developers can release an update that removes it. If they don't, these apps face removal from the app store, and the developers themselves could even be permanently banned from the iOS developer program. We know that this is serious business, as Tech Crunch has reported that some new apps have been rejected from inclusion on the app store because they violated this reinterpreted ruling in the developers terms of service:

    3.10: Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program

What does this mean in the long run? Essentially, if you play any mobile version of a Facebook game, like Social City, you'll have to start paying up for your City Cash just like everyone else, until Playdom (in this case) or other developers across the platform decide what to do in terms of advertising and cross-promotional activities. If your apps haven't been updated yet, stock up on all of the free premium currency you can, while you can, as there's no telling when each app will be updated (or removed for good).

Do you have many apps that ask you to download other apps for free currency? What will you do now that those options for free "money" are now being taken away?

Thứ Ba, 11 tháng 10, 2011

Apple's Game Center hits 67M users, new version hits Oct. 12 in iOS 5

Mark your calendars, proud iPhone owners. Apple announced today at its iPhone 4S event that the next version of its mobile operating system, iOS 5, will launch Oct. 12 as a free update. And with it comes a brand new Game Center, Apple's answer to existing mobile social game networks like OpenFeint and Mobage (and before that, Ngmoco's Plus network). You see, the company has been dragging its feet somewhat into the mobile social games space.

Regardless, the existing version of Game Center has welcomes 67 million able-thumbed mobile gamers, Apple CEO Tim Cook said at the event. (OpenFeint boasts 115 million users for comparison.) The service will be vastly improved next week with achievements, the ability to find new friends to play with and customizable profiles.

These features have been a part of Game Center's mobile competitors for some time, but despite being a latecomer, the service has managed to garner tens of millions of players. When Apple first revealed Game Center, it was already behind these independent services that have gone on to become, or rather be acquired by, major gaming companies.

Game Center, even with the advantage of being baked directly into iOS rather than individual games like Openfeint, has lots of work to do before it will trump its competitors. It proves that even if the iPod Touch is "the most popular portable game player in the world," according to Cook, it's still not the most popular social mobile game player in the world. That's gonna' take some time.

[Via Gamasutra, Gdgt]

Do you think Apple's Game Center could ever catch up to OpenFeint or even Mobage in the mobile social game space? What do you think the company needs to do in order to make that happen? Sound off in the comments. Add Comment

Thứ Tư, 5 tháng 10, 2011

Apple's Game Center hits 67M users, new version hits Oct. 12 in iOS 5

Mark your calendars, proud iPhone owners. Apple announced today at its iPhone 4S event that the next version of its mobile operating system, iOS 5, will launch Oct. 12 as a free update. And with it comes a brand new Game Center, Apple's answer to existing mobile social game networks like OpenFeint and Mobage (and before that, Ngmoco's Plus network). You see, the company has been dragging its feet somewhat into the mobile social games space.

Regardless, the existing version of Game Center has welcomes 67 million able-thumbed mobile gamers, Apple CEO Tim Cook said at the event. (OpenFeint boasts 115 million users for comparison.) The service will be vastly improved next week with achievements, the ability to find new friends to play with and customizable profiles.

These features have been a part of Game Center's mobile competitors for some time, but despite being a latecomer, the service has managed to garner tens of millions of players. When Apple first revealed Game Center, it was already behind these independent services that have gone on to become, or rather be acquired by, major gaming companies.

Game Center, even with the advantage of being baked directly into iOS rather than individual games like Openfeint, has lots of work to do before it will trump its competitors. It proves that even if the iPod Touch is "the most popular portable game player in the world," according to Cook, it's still not the most popular social mobile game player in the world. That's gonna' take some time.

[Via Gamasutra, Gdgt]

Do you think Apple's Game Center could ever catch up to OpenFeint or even Mobage in the mobile social game space? What do you think the company needs to do in order to make that happen? Sound off in the comments. Add Comment