Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng

Thứ Hai, 30 tháng 1, 2012

It's Official: CityVille dethrones FarmVille as Zynga's top Facebook game

CityVille Commerce
Alright, so it didn't exactly happen yesterday, but CityVille has soared high above FarmVille's 56.8 million players with a massive (for these days) 61.7 million monthly players. It did what many thought was the impossible in just 22 days, according to Inside Social, and it took good old FarmVille four months to reach that size back in the day. While we've already explored what might have contributed to the game's blindingly fast rise to Zynga supremacy, it's impossible to tell how long this will last.

It will take at least another month for CityVille's numbers to stabilize--or at least slow down, for Pete's sake. These numbers are purely an accumulation of the amount of players who have logged into the game at least once in the past three weeks. Whether the game can hold the interest of its nearly 62 million players for a lengthy period of time has yet to be seen. However, if the game keeps growing at this rate, it could easily meet FarmVille's former glory of 84 million monthly players by 2011. Until then, Mark Pincus and the CityVille team can enjoy their early Christmas gift Scrooge McDuck style.

Thứ Sáu, 6 tháng 1, 2012

CityVille: Daily bonus now offers energy instead of coins

It seems that Zynga is looking to stick with their new energy policy in CityVille, as they have added yet another change to the game that will help users get a bit of extra energy when they play the game, without actually changing the new energy caps that have been put in place.

From this point on, the Daily Bonus reward (received for logging in daily without missing a day) will reward you with energy, rather than coins. For the first day you login, you'll receive a single extra energy, that will be added to your current energy bar, regardless of its current total. For the second day, you'll receive two free energy and so on, until the fifth consecutive day that you play, which results in the maximum reward of five energy points.

The other features of the Daily Bonus system haven't been changed - the counter still resets every five days, and you'll still have the same percent chance of receiving the Penthouse Tower on your fifth day as you did before.

Does this really help matters? For once, opinions over on the game's official forums seem to be mixed. While many users are claiming to appreciate the added energy, some are still upset by this meager offering. Take, for instance, user alterdstate, who seems to sum up the negative opinions fairly well.

    They need to get rid of the really low energy limits before I will come back period. 1-5 extra energy a day DOES NOTHING when I have over 50 businesses, several houses and tons of ship and farmland.

We'll continue to bring you all of the news surrounding these changes if and when Zynga once again tweaks the energy system in CityVille in the future. It looks like the developer has a lot of work cut out for them, to convince upset users that their changes are worthwhile, and not lose them forever.

As always, we'd love to know what you think of these continuing changes in the game. Have you already quit playing CityVille due to the "death" of energy stockpiling, or was that never your method of play to begin with?

Thứ Năm, 22 tháng 12, 2011

CityVille continues to celebrate Britain with limited edition items

Earlier this week, Zynga launched a series of British-themed items in CityVille, consisting of homes and businesses, along with some fun decorations. Now, you can further expand upon your mini-Britain by purchasing even more items in the theme, with these newest items being limited edition (unfortunately, you either purchase them now, or you're out of luck... likely for good).

There are three new homes and two decorations here, so check out the full details for each below.

Spiffing Terrace

    Costs 25,000 coins
    150-250 population
    Earns 195 coins in rent every 18 hours


London Flat

    Costs 10,000 coins
    120-250 coins
    Earns 54 coins every hour


Countryside Home

    Costs 35 City Cash
    500-850 population
    Earns 864 coins every 3.1 days


Sheepherder

    Costs 2,000 coins
    Adds a 4% bonus payout to surrounding buildings


Loch Nessie

    Costs 25 City Cash
    Adds a 20% bonus payout to surrounding buildings

Again, all of these items are limited edition, and they'll only be available in the game for the next four days. This isn't a time when you have the convenience of saving up coins or City Cash, so shop fast if you're at all interested in adding these buildings to your town before it's too late.

Have you created a miniature version of the United Kingdom in your CityVille? Which of these items will you purchase to go with it? Does the fact that these items are limited edition impact your likelihood of purchasing them?

CityVille Odd Day at the Zoo Goals: Everything you need to know

Apparently, one Odd Day in CityVille isn't enough, as Zynga has released a second (self-proclaimed) unusual set of goals in the game today, dealing with Ruth and Edgar's trip to the Zoo. Appropriately enough, the goal series is called "Odd Day at the Zoo," but they'll only be available to players that have already finished the original Zoo goals in the game. Again, these aren't to be confused with the "Odd Day with Rusty" goals, which were released earlier this month. We'll do our best to keep them straight for you, so check out our guide to completing this newest set below:

A Date at the Zoo

Collect from Jungle Habitat 1 Time
Get 2 Disposable Cameras
Collect from your Zoo Cafeteria 3 Times

Ruth wants to see the Ostriches (she says they're like "tall pigeons that can't fly"), so you'll need to help her do just that by asking your friends for two cameras via a general news feed post. Meanwhile, if you're looking to plow through the Zoo Cafeteria task quickly, just remember to only supply the Cafeteria with Goods, rather than multiple businesses at once. That way, your citizens have to go to the Cafeteria, as there are no other businesses open in your town at the time! Finish this first goal, and you'll earn 480 coins.

I Love Zoos

Supply 25 Businesses
Have 1 Savannah Habitat
Collect from the Savannah Habitat 5 Times

To earn the Savannah Habitat, you must first unlock all of the animals in the Jungle Habitat. From there, you'll simply need to wait a few hours between collections to eventually make it to five. The reward for finishing this goal is the Ostrich Buddies decoration, which offers a 5% bonus to surrounding homes or businesses.

Feathered Friend

Have 1 Ostrich House in your City
Harvest 35 Corn
Get 8 Ostrich Eggs

The Ostrich House seems to be the Ostrich Buddies decoration from the last goal, but with a different name. That being the case, you should be able to find it in your inventory, and can place it into your town for free. Meanwhile, corn takes an entire day to grow, so you might plant some corn early, if you know that this goal is coming, so that you don't have to wait later. Finishing off this final goal in the series (as of this writing) grants you 19 XP (I'll leave you to decide whether or not that's enough).

You know, these goals really weren't that odd. It seems like through them, Ruth and Edgar were able to have a great day at the zoo, even if Ruth is a bit of an eccentric in her obsession with ostriches. Perhaps that's why it was an odd day? Either way, if you're looking for something to do in your city, aside from decorating it for Zynga's beachfront contest, why not give these goals a go?

[Goals 2-3 Via CityVille Wiki]

What do you think of these goals? Should we receive a special, exclusive reward for each of the goals, rather than just the second?

Thứ Ba, 13 tháng 12, 2011

CityVille Rose Garden Goals: Everything you need to know

While summer may quickly be drawing to a close, CityVille hopes to keep the summer fun alive by letting us have a place to grow beautiful flowers. Appropriately enough, this new "building" is called the Rose Garden, and you'll place it in your city when completing the first of four new goals that go along with it.

Garden State

    Place Rose Garden
    Plant a Rose in the Garden


The Rose Garden is a 4x4 structure that works similarly to the Zoo, in that you'll only be able to display three flowers on the outside of the garden, but can actually leave more of them inside. To start, you'll receive a single flower for free (that's right - this one doesn't need to be built at all after placing it in your town): a White Wild Rose. Once you look inside the building, just click on the Plant button and you'll be able to "feature" that rose as one of the three that show up on the outside. Once you finish these two (simple) steps, you'll receive 160 coins as your reward.

A Late Bloomer

    Ask friends for 3 Shovels
    Have 3 Gardens in your City
    Water your Gardens 5 Times


Gardens can be watered once every 18 hours, and yes, you can have more than one in your city. In fact, you'll need to have three before you can finish this goal. Your second and third Rose Gardens would cost 50,000 coins in the store, but luckily, you can also purchase Small Rose Gardens (a smaller version of the regular Rose Garden) for just 8,000 coins. These do count for the completion of this goal. As for the shovels, you'll be able to post a general news item to your wall asking for three. Finishing this goal gives you Sculpted Tree.

It's Showtime!

    Get 10 Rose Bushes
    Have 1 Rose Collection item from the Garden Collection
    Place one Rose Garden Gate in your city


To earn additional bushes, you'll go into your gardens (as seen above) and then click on "Ask for flowers" to ask your friends to send you some bushes. Finishing this goal gives you 32 experience points.

Comin' Up Roses

    Ask friends for 4 Vases
    Have 7 Roses Planted in your Gardens
    Have an upgraded Flower Kiosk


As it looks like each garden can only display three flowers, you'll need to have flowers in at least three Gardens to reach seven. As for updating your Flower Kiosk, you can find our guide for doing just that right here. Finishing this final goal gives you a Roses Fountain.

We'll make sure to let you know if other kinds of gardens are made available in the build menu in the future, but for now - have fun growing and displaying all of those roses!

Check out the rest of our CityVille Cheats & Tips right here.

CityVille Capital One Bank: Everything you need to know

While we already knew that Capital One would be appearing via a new bank building in CityVille, we didn't know the exact details until now. That's right - the promotion has launched in the game this evening, bringing with it the "branded business" in the form of the Capital One Bank. This bank looks like a fairly modern building, and has Capital One written along the top corner, but overall isn't overly "advertising." It costs 5,000 coins to add to your town, and must be built using four energy to build the frame.

From there, you won't be able to actually name your building, but you can operate it using Goods like other businesses. Specifically, the Bank requires 100 Goods to put into service and will reward you with 500 coins once those Goods are used. What makes this particular business special however is that it introduces "branded business mastery" to the game.

While this doesn't give us any sort of indication as to what other "branded" businesses will be coming to the game, we do know that we have just over a month to master this one. As with upgrading businesses, mastering the Capital One Bank will require you to continually stock and collect from the business whenever possible, with each round giving you a single point. Once you reach 50 points, you'll receive your reward, which we know is some form of decoration (probably a statue), but don't have the specific name as of this writing.

As for purchasing the building, it has a different time limit than that for actually earning your decorative reward. You can only purchase the Capital One Bank from the store for the next 28 days, giving you around a week to earn the decoration even after that point. Good luck!

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of this Capital One Bank and the new branded business mastery feature? What sorts of branded businesses do you hope Zynga releases in the future?

Thứ Năm, 29 tháng 9, 2011

CityVille: Earn a free Tunnel decoration for playing Adventure World

While Adventure World has finally started seeing a push in its user base (to a current total of around 26 million players), that doesn't mean Zynga wants the growth to slow down. To help users discover its newest game, the developer has launched a cross-promotion between Adventure World and its largest game: CityVille. This promotion, like the FarmVille promotion that came before it, will give users some incentive to play AW by rewarding them with a prize back in CityVille at the end.

To be specific, a free Tunnel decoration (pictured at right) is up for grabs for all CityVille players that take the time to reach at least Level 7 in Adventure World. This is unfortunately two levels more than that required for the FarmVille cross-promotion, so you will need to keep chugging along until you level up two more times. To help you do that, we have guides on the game's starting Expeditions, along with the game's main story quests, so make sure to check out our guides to those events to help yourself level up as quickly as possible.

While you shouldn't have to, you should also remember to click on the "Play Now" button in the pop-up that appears in CityVille to activate this cross-promotion in your game. It's possible that Zynga will automatically track the players that have met both requirements (that is, those that play CityVille and are at least Level 7 in Adventure World), but clicking on this link should eliminate all doubt. Oh yeah, you'll need to do all of the above fairly quickly - your time limit for receiving your free Tunnel Decoration is October 6. On that date, all qualifying users will receive their prize, so don't worry if you don't receive it beforehand. Just make sure you meet the deadline if you want this free Tunnel in your town.

Will you play Adventure World to at least Level 7 to qualify for a free CityVille Tunnel? Sound off in the comments.

CityVille Metropolis items take the fun to the big city

If all of the small-scale businesses and homes in CityVille just aren't doing it for you, and you want some larger skyscrapers to sit beside your (probably) large franchises, you're in luck with the release of new Metropolis items in the game today. These items will be available for 15 days, and you'll be able to purchase either a Mystery Crate to try your luck at receiving a random item, or purchase some of these items outright. Fair warning: these items cost City Cash, so I hope you're ready to bust out your wallet.

Infinite Towers II (Home)

    * Costs: 110 City Cash
    * Population: 4000 - 7000 citizens
    * Rent: 532 coins every day


Destiny's Calling (Home)

    * Costs: 55 City Cash
    * Population: 1350 - 2650 population
    * Rent: 150 coins every two hours


Oasis Apartments II (Home)

    * Costs: 65 City Cash
    * Population: 1850 - 3650 citizens
    * Rent: 200 coins every four hours


Visual Art Academy (Community Building)

    * Costs: 70 City Cash
    * Raises maximum population cap by 5,000 citizens


In addition to these four items, the Metropolis Mystery Crate will give you a chance at one additional item - the Oasis Apartments I - along with three other items above (the Infinite Towers II, Destiny's Calling and Visual Art Academy). A single crate costs 55 City Cash, so unless you only win the Destiny's Calling, you'll really come out ahead over purchasing items individually. Keep in mind though, you might win duplicates in your quest to get all three at a "discount." As for the Oasis Apartments I, the exclusive item to this crate, it comes with a population of 2,000 - 4,000 citizens and provides 251 coins every eight hours in rent.

Again, these items, including the Mystery Crate are only available in the game for a limited time of around 15 days. We'll make sure to let you know if any themed decorations or businesses launch in this theme in the future, so keep checking back with us!

Will you purchase any of these Skyscrapers for use in your town, or will you try your hand with the Mystery Crate to see if you can walk away with an expensive item for "cheap?" Sound off in the comments.

Thứ Năm, 22 tháng 9, 2011

CityVille: Casa del Sol offers fun-in-the-sun living for a huge price

If you thought the Playa del Rey Apartments in CityVille were expensive, costing 75 City Cash for a population boost of 2,350 citizens (at least), try this newest building on for size. The Casa del Sol home is priced at 90 City Cash, and is also in the Mexican item theme, making it limited edition. Specifically, the Casa del Sol home will be in the game for 10 days (note that that's also one day less than the Playa del Rey Apartments).

Once you purchase the Casa del Sol, you'll have a home that starts with a whopping population of 3,000 citizens, and can be upgraded by collecting from the building (or your friends can collect from them as well; all upgrades drop randomly) to a staggering figure of 5,500 citizens. If you're looking for a quick way (albeit expensive way) to unlock that next expansion by reaching your next population goal without adding multiple homes to your town, this would definitely be an easy way to get that done. However, at a price this high, even I'm not sure it's worth it.

Still, I suppose the building's rent potential could raise its value. You'll receive 156 coins every hour if you're prompt enough to routinely collect your earnings, which would give you upwards of 3,000 coins daily, if you were really on top of things. Still, does that justify the current cost of over $11 US for this single building? I'll leave you to be the judge of that.

What do you think of the Casa del Sol in CityVille? Will you purchase one of the expensive homes for your city, or would you rather purchase multiple, cheaper buildings instead? Let us know in the comments.

Thứ Ba, 20 tháng 9, 2011

CityVille Governor's Run Toy Maker Goals: Everything you need to know

So, you've already helped the farmers in your quest to be governor in CityVille, and now it's time to help another group of citizens in your town: the toy makers. This newest trio of Toy Maker goals can be found after you've helped the farmers, and they'll also introduce a new Community Building to your town. Here's a complete rundown of what to expect, and how to earn the vote from these toy makers. Note: you must be at least level 50 to access these goals.

The Misfit Toy Maker

    * Place and Build a Toy Factory
    * Collect from the Toy Factory 10 Times


Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.

Toy Soldier

    * Ask friends for 12 Toy Blocks
    * Upgrade Toy Store to Level 2
    * Place 20 Hearts in your city


As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.

Playtime is Over

    * Ask friends for 15 Wooden Duckies
    * Build Toy Tower
    * Collect from Toy Tower 15 Times


The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.

At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.

What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.