On the midway (soon to be netherrealm studio) boards today, a user named AdrianJames has realeased some "leaked" MK9 screens showing sonya on the select screen and artwork concepts of ermac and goro.
Sonya on the select screen:
http://i23.photobucket.com/...
Nothing much to show here except that sonya is definitely in this game but who didn't expect her? It looks like they did make her look like a bada$$ woman instead of a he-she like in MK vs DC universe. can't wait to see her in action as sonya is one of my favorites. speaking of favorites....
goro concept art:
http://i23.photobucket.com/...
The tweaked design looks pretty good. Hopefully, goro won't look like a hunch back like he did in Mortal Kombat armageddon.
ermac concept art:
http://i23.photobucket.com/...
In this picture, Ermac is wearing his MK: Deception outfit but, once again, the outfit is modified. I like his revamp design as he looks intimidating.
So, will Ermac and goro be in MK9? Seeing as thier concept art was leaked, I say it is very likely they will be in. Besides, goro was the freaking MK champion before liu kang defeated him
in MK1.
Hiển thị các bài đăng có nhãn Free Mac Games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Free Mac Games. Hiển thị tất cả bài đăng
Thứ Bảy, 22 tháng 10, 2011
Thứ Bảy, 15 tháng 10, 2011
Lets talk RAGE!!!
ID Software, the giant behind masterpieces such as Doom and Quake, are releasing their newest IP, RAGE, on September 13th on PC, PS3, and Xbox 360. But will the game live up to today's standards after the company (ID) has been tucked away since Doom 3?
After watching almost every trailer/gameplay video on RAGE, the game is sure to impress, though there are some arising questions that leave me kinda worried about the game, which is what this blog is about (my 1st blog btw) Please note that some questions may be answered at E3 or in other RAGE footage, for now, its questions only about what we've seen so far.
So lets start with weapons:
ID has said their will be customization of weapons implemented into the game, however I have failed to see any "different" or customized weapons in the trailers. I hope they didn't mean customize by having just different ammo types or I'll be disappointed. Another thing I noticed is the lack of weapons, so far they have only shown 8 weapons (excluding grenades but including the blade thing) And from a game that is supposedly including some RPG elements, I'm hoping they have a lot more in store for us! The least they can do is have variations of those weapons like what Fallout did. I mean these are the guys that made the FPS genre, so plenty of weapons has to be a given, right? I sure hope so...
Enemies:
Is it me or do the enemies go down too quick? Especially the mutants. I hope they come in numbers then since I want each mission to last as long as possible but the way they plow through the enemies in the trailers has me "sorta" worried. Looks fun as hell though :p They seem to have a good variety of enemies too which is a plus, however is their any enemy that is NOT human like? Like did every animal just die off or something lol. I'm not asking for giant mole rats here but I mean it would be cool to face some kind of animal like creature, perhaps a giant tiger/lion that got infected/irradiated in a nearby zoo or something eh?
Open world-yness:
ID said the post-apocalyptic setting will be semi-open world, but how much can we really explore? Nothing says re-playability more than an open world, free roam environment, but to what I've seen so far from RAGE, you can only free roam in a set location. Dead City for example, only some parts will be explorable inside that set location, so "you can forget getting into that skyscraper and sniping innocent little mutants" is the kinda vibe I'm feeling from ID. Just wish they would expand that "set location" a little further.
Story: Will the story be compelling and memorable or will it be a given task to do something for each mission like in Dead Space 2? For a heavy focused singleplayer I sure hope it isn't the ladder!
Well anyways, that is my two cents on what ID needs to have in the game to get it from being a great game, to a masterpiece! Do you think ID software will deliver, or is it too much to ask?
After watching almost every trailer/gameplay video on RAGE, the game is sure to impress, though there are some arising questions that leave me kinda worried about the game, which is what this blog is about (my 1st blog btw) Please note that some questions may be answered at E3 or in other RAGE footage, for now, its questions only about what we've seen so far.
So lets start with weapons:
ID has said their will be customization of weapons implemented into the game, however I have failed to see any "different" or customized weapons in the trailers. I hope they didn't mean customize by having just different ammo types or I'll be disappointed. Another thing I noticed is the lack of weapons, so far they have only shown 8 weapons (excluding grenades but including the blade thing) And from a game that is supposedly including some RPG elements, I'm hoping they have a lot more in store for us! The least they can do is have variations of those weapons like what Fallout did. I mean these are the guys that made the FPS genre, so plenty of weapons has to be a given, right? I sure hope so...
Enemies:
Is it me or do the enemies go down too quick? Especially the mutants. I hope they come in numbers then since I want each mission to last as long as possible but the way they plow through the enemies in the trailers has me "sorta" worried. Looks fun as hell though :p They seem to have a good variety of enemies too which is a plus, however is their any enemy that is NOT human like? Like did every animal just die off or something lol. I'm not asking for giant mole rats here but I mean it would be cool to face some kind of animal like creature, perhaps a giant tiger/lion that got infected/irradiated in a nearby zoo or something eh?
Open world-yness:
ID said the post-apocalyptic setting will be semi-open world, but how much can we really explore? Nothing says re-playability more than an open world, free roam environment, but to what I've seen so far from RAGE, you can only free roam in a set location. Dead City for example, only some parts will be explorable inside that set location, so "you can forget getting into that skyscraper and sniping innocent little mutants" is the kinda vibe I'm feeling from ID. Just wish they would expand that "set location" a little further.
Story: Will the story be compelling and memorable or will it be a given task to do something for each mission like in Dead Space 2? For a heavy focused singleplayer I sure hope it isn't the ladder!
Well anyways, that is my two cents on what ID needs to have in the game to get it from being a great game, to a masterpiece! Do you think ID software will deliver, or is it too much to ask?
Smear Campaigns: Not such a conspiracy after all.
It was only a couple days ago, many of you might have missed it, when the USA Today broke a story involving Facebook hiring a PR firm to smear Google. Two individuals, Jim Goldman, a former tech reporter for CNBC and John Mercurio, a former political reporter working for Burson-Marsteller (one of the biggest, most well known PR agencies in the world); were caught trying to feed or even co-author stories to a writer that gets his work published in places like the Washington Post, Politico, and The Huffington Post.
The Whistleblower’s email exchange can be found here: http://pastebin.com/zaeTeJe...
After being confronted with evidence by the USA Today, Facebook admitted to their role; claiming they were only trying to bring attention to the issue, as did Burson-Marsteller. Burson-Marsteller is saying that they have reviewed ethics policy among employees working at the firm. Both companies get negative PR, but really other than that our Justice Department doesn’t care – nothing is being done to stop this besides the PR embarrassment it showcases, which usually goes away after a week or so of not talking about it.
Terence Fane-Saunders, who worked for Burson-Marsteller in the 1980s and now runs his own PR firm, Chelgate explains: "In this grubby little attempt to seed negative stories without disclosing their source, they were denying the media (and that means the public, and that means you and me) the opportunity to assess the value of those stories," Saunders said. "If you don't know the source, you can't judge motive." http://www.ibtimes.com/arti...
TheDailyBeast talked to several PR people from Silicon Valley that say this practice happens the time in the PR business, but it’s unusual that Burson-Marsteller was so clumsy about doing so.
So if PR smear “whisper” campaigns happen all the time in the PR world, just how far removed is the tech media removed from the videogames media? Is it possible this could be happening to the stories we read on N4G every day? I pose this question to N4G users because we are exactly the people that see a broad range of articles across the media – and might find suspicious work when compared to legitimate.
It was 2 days ago when, Joe Wilcox of Betanews broke a story entitled: Don’t believe the hype: PS3 users aren’t switching to Xbox 360. http://www.betanews.com/joe... Joe called half a dozen Gamestops in America to check up on Edge’s claim actually finding no evidence that people were trading in PS3s at an unusual rate.
Edge’s News story was circulated to most major sites (there’s too many to count) like CNET News http://news.cnet.com/8301-1... SlashGear; TG Daily; The Loop; Venture Beat; Kataku; CVG and ZDNet; most of the time only citing the 200% increase mentioned by two different anonymous sources by edge, and in every instance not mentioning the statistics were from Europe in the title. In order to make a stronger story out of it every website citing Edge was skipping over the other source that Edge mentioned in England that hadn’t noticed any change.
While it’s hard to tell if PR could have been at work – the sketchy part is that only one of Edge’s cited sources would go on record. Also two of the sources cited a 200% figure – why use percentages unless you’re trying to hide the real figures? For all we know a ‘200% increase’ could be from 0 to 2. It also seems exactly like something one of the major Console manufacturers would do in a Press Release on sales figures to fit to their liking. The biggest strike against Edge’s article was the fact that another person actually investigating the claim was finding nothing of the sort, in fact, disproving Edge’s claim to some degree. Could Edge have been fed an article from an un-sourced email, like the facebook-google incident? It’s hard to say, but we really need to open our eyes on this sort of thing. Smear campaigns may be real and sadly, it seems they actually go unpunished when they’re uncovered.
The Whistleblower’s email exchange can be found here: http://pastebin.com/zaeTeJe...
After being confronted with evidence by the USA Today, Facebook admitted to their role; claiming they were only trying to bring attention to the issue, as did Burson-Marsteller. Burson-Marsteller is saying that they have reviewed ethics policy among employees working at the firm. Both companies get negative PR, but really other than that our Justice Department doesn’t care – nothing is being done to stop this besides the PR embarrassment it showcases, which usually goes away after a week or so of not talking about it.
Terence Fane-Saunders, who worked for Burson-Marsteller in the 1980s and now runs his own PR firm, Chelgate explains: "In this grubby little attempt to seed negative stories without disclosing their source, they were denying the media (and that means the public, and that means you and me) the opportunity to assess the value of those stories," Saunders said. "If you don't know the source, you can't judge motive." http://www.ibtimes.com/arti...
TheDailyBeast talked to several PR people from Silicon Valley that say this practice happens the time in the PR business, but it’s unusual that Burson-Marsteller was so clumsy about doing so.
So if PR smear “whisper” campaigns happen all the time in the PR world, just how far removed is the tech media removed from the videogames media? Is it possible this could be happening to the stories we read on N4G every day? I pose this question to N4G users because we are exactly the people that see a broad range of articles across the media – and might find suspicious work when compared to legitimate.
It was 2 days ago when, Joe Wilcox of Betanews broke a story entitled: Don’t believe the hype: PS3 users aren’t switching to Xbox 360. http://www.betanews.com/joe... Joe called half a dozen Gamestops in America to check up on Edge’s claim actually finding no evidence that people were trading in PS3s at an unusual rate.
Edge’s News story was circulated to most major sites (there’s too many to count) like CNET News http://news.cnet.com/8301-1... SlashGear; TG Daily; The Loop; Venture Beat; Kataku; CVG and ZDNet; most of the time only citing the 200% increase mentioned by two different anonymous sources by edge, and in every instance not mentioning the statistics were from Europe in the title. In order to make a stronger story out of it every website citing Edge was skipping over the other source that Edge mentioned in England that hadn’t noticed any change.
While it’s hard to tell if PR could have been at work – the sketchy part is that only one of Edge’s cited sources would go on record. Also two of the sources cited a 200% figure – why use percentages unless you’re trying to hide the real figures? For all we know a ‘200% increase’ could be from 0 to 2. It also seems exactly like something one of the major Console manufacturers would do in a Press Release on sales figures to fit to their liking. The biggest strike against Edge’s article was the fact that another person actually investigating the claim was finding nothing of the sort, in fact, disproving Edge’s claim to some degree. Could Edge have been fed an article from an un-sourced email, like the facebook-google incident? It’s hard to say, but we really need to open our eyes on this sort of thing. Smear campaigns may be real and sadly, it seems they actually go unpunished when they’re uncovered.
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